Every year, as September approaches, Yu-Gi-Oh! players across the globe sit on the edge of their seats waiting to see the new ban list. Now is no exception with the end of the Dragon Ruler/Prophecy format looming, players everywhere are excited to play something else. We already have the ban list for the OCG, and so it is now time to begin preparing for September. It is my duty to help you do so, and so today I will present you with an Agent deck. Though the ban list does not actually help Agents outside of Trishula and a Duality, it does hurt other decks which is an indirect buff.
Monsters [21]
3 Master Hyperion
3 The Agent of Creation - Venus
2 The Agent of Mystery - Earth
1 The Agent of Miracle - Jupiter
3 Mystical Shine Balls
3 Herald of Orange Light
3 Maxx "C"
2 Thunder King Rai-Oh
2 Gorz the Emissary of Darkness
1 Archlord Kristya
1 Honest
Spells [8]
3 Pot of Duality
2 Forbidden Lance
1 Heavy Storm
1 Monster Reborn
1 Dark Hole
Traps [8]
3 Vanity's Emptiness
3 Call of the Haunted
1 Solemn Judgment
1 Solemn Warning
Extra Deck [15]
1 Ally of Justice Catastor
1 Ancient Sacred Wyvern
1 Angel of Zera
1 Armades, Keeper of Boundaries
1 Armory Arm
1 Black Rose Dragon
1 Crimson Blader
1 Scrap Dragon
1 Trishula, Dragon of the Ice Barrier
1 Daigusto Phoenix
1 Gachi Gachi Gantetsu
1 Herald of Pure Light
1 Leviair the Sea Dragon
1 Number 17: Leviathan Dragon
1 Number 96: Dark Mist

A large fraction of decks these days play the classic 3 Maxx "C", 3 Effect Veiler hand trap line up. Agents are able to improve on this by replacing the Effect Veilers with Herald of Orange Light. Orange Light is much more effective than Veiler for two reasons: it negates Monster effects activating anywhere and it destroys. It is also a Level 2 tuner allowing for plays with Shine Balls and Earth into Rank 2s, or Synchro Summons with cards like Venus into Trishula.
This hand trap line-up is further supplemented by the addition of two Gorz cards. Gorz is an incredible card in a deck that plays only 8 traps. Since this decks protection is largely in the form of the 3 Maxx "C"s and 3 Heralds, the field will be empty of back row making Gorz live. In some Chaos Agent builds Gorz also works well to set up for Chaos Sorcerer or Black Luster Soldier, but even in this deck he is very strong.

The final card that makes Agents worth taking a look at is the Herald of Pure Light. Pure Light is an exciting new card that can be formed with the Shine Balls, or Earth or Orange Light. It let's you return dead Shine Balls to your dead while returning Herald of Orange Light or Honest to your hand. The low stats are perhaps a turn off, but it is still a useful option to have.
Not pictured, or included in the deck is Transmodify. Transmodify is an incredibly strong card in this deck. It allows a player to turn a dead Shine Ball or a used Earth into a Venus, or a Venus into a Jupiter. However, I chose not to include the card into the deck because I believe it's benefits are not as useful as what it can be replaced with. Still it is certainly a card for you to consider in testing.
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